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        <title>Wintermute User Guide - commands:general_node_commands</title>
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        <title>Wintermute User Guide</title>
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        <dc:date>2025-05-17T20:51:58+00:00</dc:date>
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        <title>new_node</title>
        <link>http://wiki.deterministic.ltd/doku.php?id=commands:general_node_commands:new_node&amp;rev=1747515118&amp;do=diff</link>
        <description>new_node: &lt;name&gt; | &lt;type&gt; | &lt;ip&gt; | &lt;port&gt; | tcp | keepalive | silentkeepalive | responds | secondary

Spawns a new network node

	*  name is the name of the node
	*  type is the node type – types are used to organise nodes in the display, and for the multiple deployment of</description>
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        <title>node_command</title>
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        <description>node_command: &lt;name&gt; | &lt;command&gt; | addCr | doubleCr

Sends a command to the named node, via UDP or TCP depending on the node.

	*  name is the name of the node to be sent the command
	*  command is the string to be sent
	*  addCr is a flag that will add a newline to the end of the command (optional)</description>
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        <title>node_cue</title>
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        <description>node_cue: &lt;name&gt; | &lt;cue&gt; | &lt;time&gt;/toLower

Sends OSC to the named node in formatted as a Qlab start cue command: /cue/{cue}/start

	*  name is the name of the node to be sent the command 
	*  cue is the name of the cue to be triggered
	*  time is optional – if included, the cue will be loaded to this time in seconds before playing</description>
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        <title>node_osc</title>
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        <description>node_osc: &lt;name&gt; | &lt;method&gt;

Sends an OSC command to the named node as written

	*  name is the name of the node to be sent the command 
	*  method is the OSC command to be sent, including parameters separated by spaces if requried, e.g.: /path/to/method 1 4.0</description>
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        <title>node_retarget</title>
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        <description>node_retarget: &lt;name&gt; | &lt;ip&gt;

Changes the IP address of the named node. 

	*  name is the name of the node
	*  ip is the new IP address for the node

Please use this functionality with care!

Seriously, really don&#039;t use it...</description>
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        <title>node_sendhex</title>
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        <description>node_sendhex: &lt;name&gt; | &lt;hex&gt;

This command allows you to define and send a binary packet to a node (rather then relying on ASCII representation.

	*  name is the node to send the packet to
	*  hex is a sequence hex literal bytes to be encoded to binary separated by spaces - e.g.</description>
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        <title>node_setheader</title>
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        <description>node_setheader: &lt;name&gt; | &lt;header&gt;

Sets the status response header for the node (default is pong_). Any response from a node that starts with this string (and is not otherwise filtered) will not be taken as a command – instead, the node’s status will be set to the string received, less the header</description>
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        <title>node_socket</title>
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        <description>node_socket: &lt;name&gt; | open/close

Given that a node has the TCP flag set, opens or closes the TCP socket to it depending on the value of “state”

	*  name is the name of the node
	*  open/close determines the action taken on the socket

Note that Wintermute will automatically open and close sockets to TCP nodes when</description>
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        <title>node_statuscolour</title>
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        <description>node_statuscolour: &lt;status text&gt; | &lt;colour&gt; | alert

Adds a term to the dictionary used to decide how node statuses are displayed  in the interface. 

	*  status text is the text to be highlighted
	*  colour is the colour to highlight with
	*  alert is an optional flag – if included, this status will case the nodes tree-view to expand to display this status to alert the user.</description>
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        <title>start</title>
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        <description>Node Setup:

	*  new node
	*  node_socket
	*  node_retarget
	*  node_setheader
	*  node_statuscolour

Node Output:

	*  node_command
	*  node_cue
	*  node_osc
	*  node_sendhex</description>
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